Some people complained that Doom Eternal tried to explain too much of the lore behind the Doom series and, in particular, provide so much backstory to Doomguy that he became an insufferable legend as every NPC can’t help but swoon about how badass he is. Sure we got the Meat Hook attachment that acted as a sharp grappling hook taped to the Super Shotgun, but it was a massive nerf. This upgrade trivialised Doom 2016 so much that its sequel, 2020’s Doom Eternal, removed it. Now let’s go on before I relapse.Īt a certain point in Doom 2016 you get an upgrade that allows you to shoot the Super Shotgun twice before needing to reload, effectively doubling the potency of the weapon.Īt that instant the game is no longer about killing a demon invasion, instead it’s swapped into a reverse horror game where Doomguy roams the wastes and fills demons with lead until they die. A few thousand hours after the tutorial I found myself grinding out resources using the Attica, an crossbow that could be modded to shoot an endless, instantaneously stream of explosive bolts that turned into a napalm strike on enemies. Warframe has a long and sordid / illustrious past with bows depending on why you ask. The second I saw the bow act more like a nail gun, skewering a conga line of enemies to a wall as they walked out of a monster closet, I knew I was hooked. How I shook that addiction is a story for another day, but I trace the “first hit is free” moment to the tutorial where the player is given a bow, the MK1-Paris, to use at some point. It was the first time I had ever been bitten by the live service game bug and I had been bitten hard. It’s quite telling that in Modern Warfare 2’s multiplayer, a game mode still marvelled for having an entire roster of OP weapons, the Intervention was still feared by most players.Ī bit of a personal story here as, for a good few months a few years ago, I was hopelessly addicted to Warframe.įor those few months I played only it and was pouring around six hours into the game every single day. The Intervention sniper rifle, with its ability to usually kill players with a single bullet and the endlessly cool bolt action, has carved a monument in gaming history among the endless guns present in the endless Call of Duty games. The king of a thousand montage videos on YouTube. Oh and if you’re winding an attack up an you take damage, the animation is cancelled and you have to start again.Ĭasey has become a meme god in the Enter the Gungeon community ( see The Church of Casey for proof) and we spoke to the game’s developer Dodge Roll a while back to ask about all things Gungeon, including the legacy of this weapon. As a melee weapon in a game based around projectiles, it’s also a difficult task getting to enemies without being shot up on the way. All that power doesn’t mean anything if you die before using it. Sounds broken, right? Casey is balanced out by a high skill floor thanks to its hilarious long wind up time. Even better it can actually fling enemy carcasses around as a projectile and redirect the bullets from enemies. This bat can kill most normal enemies – and even a couple of bosses – with a single swing. It’s a real surprise, then, that some of the most fun you can have here is with a melee weapon.Ĭasey is a baseball bat that skipped the part where the wielder takes steroids and did them itself. It's a shame development has ended for this game, as that's something I used to hope for being implemented.There’s countless lists out there about “the best” fictional weapons, or the most iconic, but today we’re focusing less on the weapons themselves and more how they make players feel when using.īelow you will find, in random order, the ten best weapons from the pantheon of gaming that will put a smile on your face the moment they’re equipped.Īs you can imagine for a game called “Enter the Gungeon”, firearms are a big part of this bullet hell / roguelike / shooter. You already have to do something similar to this just to afford the gnawed key, as nobody has 999 casings on chamber two in a single run. I would have really liked it if there were two options available for entering the secret rooms: all the current costs as a temporary path to open them once, and then a higher cost you could pay into over time to open them permanently. Two keys for the oubliette, oftentimes a key for the old crest, 115 casings for the gnawed key and then two blanks to open the path, a master round and two items for R&G it takes some of the fun out of playing when you have to save up each playthrough. This is kind of a problem EtG has with some of the secret floors, the cost is prohibitively high to enter them on every run. Otherwise I can't justify to myself throwing away a master round, even if I have four of them at that point. Originally posted by Ziomeq11:I only go to R&G on rainbow runs This.
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